Game Development
3D Art
Gas Mask
Program: Zbrush Project Time: 2 weeks part-time [Dec. 2019] Tasked with modeling a gas mask based on supplied reference material. Began with a Zsphere that was this carved to form initial shapes. Edges were then refined to and shape smoothed to resemble a firm plastic material. Straps were created with a geometry tool to draw its shape around the the head and connecting to the mask via clips. Filters were then modeled separately through extrusion techniques to form a more rectilinear shape. This project was iterated upon based on feedback from project lead. |
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Elephant
Program: Zbrush Project Time: 2 weeks part-time [Nov. 2019] With supplied reference images and brush set, was tasked with sculpting and texturing an elephant. I started with Zspheres to shape the general form of the body and then sculpted the more defined shapes, one subdivision at a time. Progress updates were provided to project lead; making adjustments based on feedback. Tusks and eyes were created separately from mesh to allow finer control and achieve a more refined final product. |
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Hands
Program: Zbrush Project Time: 2 weeks part-time [Oct. 2019] Modeling hands based on reference images. Began with Zspheres to capture general shape and number of fingers. Then refined with sculpting techniques one subdivision at a time to refine detail. Revised and iterated based on feedback from project lead. |
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