Starting a new project called Pale Forest in collaboration with David Cha and Clinton Thai. We came up with the idea for a mysterious forest that the player is searching for their lost sibling in. The player begins to uncover that the area was the site of a secret facility that housed dangerous creatures that now roam the area. You as the player must avoid the creatures to rescue your sibling and make it back home safe. We're interested in going for a low-poly grayscale aesthetic to play with the idea of horrifying atmosphere of unknown figures through the foggy distance. Grayscale also has a high contrast that can be unsettling and mystifying. Below is a moodboard exemplifying the aesthetic we want to capture. Our team have decided to split the tasks with Clinton leading in character art, David developing mechanics and audio, while I work on UI and environment art. However, one of our goals in this project is to equally design and develop the level. Below are some of the top-down layouts we've designed for the different areas for our project. This is the first time our team is collaborating together, so to help us stay on track and organized we've setup a Trello board. We're excited to start on this project in the coming weeks and look forward to new challenges.
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AuthorInterested in Level design, Procedural Generation, System Design, Geospatial Technology, and many other aspects of Game Development. Archives
March 2021
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