This week we did a round of open playtesting to get feedback on progress for adjustments in our last sprint. Most of my feedback has been related to gameplay mechanics, animation, (of which there wasn't any) and lighting which still had an annoying dynamic adjustment for the brightness of objects. So far on the project most environmental assets have been placed and lighting has been prototyped, but still needs tweeking. Importing character models with their animations is still in progress.
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AuthorInterested in Level design, Procedural Generation, System Design, Geospatial Technology, and many other aspects of Game Development. Archives
March 2021
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