With my research coming to a close, I have cultivated my gained knowledge of VR development into this mini-game Egg Rush. In this short experience, you will be able to test out the Lean Movement system and the updated Object Interaction system that I developed. When re-visiting these systems, they have both been translated to Unity XR to be available cross platform. The Object Interaction system has also been integrated with a flocking algorithm, allowing player to pickup multiple objects at a time based on how quickly the grip objects. The slower they grip, the more objects they pickup. If you would like to play this mini-game, it is available on Itch.io and SidequestVR. Otherwise please enjoy the demo video below.
This project has been an excellent exercise in putting my research over the various topics into practice. With future projects I hope to build upon my knowledge of user interaction to better enable player's ability to interact with their environment. While I was able to implement the flocking algorithm, the constant twitch of the eggs is extremely distracting. It may be ideal to use the flocking algorithm to determine which objects to pickup, then delegate those objects as children of the grabbed object. This would hopefully reduce the twitchy movement of objects and possibly make those objects easier to access with other systems.
0 Comments
Leave a Reply. |
AuthorInterested in Level design, Procedural Generation, System Design, Geospatial Technology, and many other aspects of Game Development. Archives
March 2021
Themes |