In my adventures of VR movement systems, I have designed my own system. The 'Leaning' system is meant to enable the player to control their movement with their own physical movement.
Process
Again, Unity and the SteamVR plugin have been chosen as the development environment for this experiment. The technical design behind this system is to mimic the idea behind a joystick on a gamepad, where the player sets their starting position and then the direction and distance from the user’s head to the starting position. This gives the user 360 degrees of movement. The distance measure also applies to the users velocity, where the further away the user is, the faster they will move.
Interested in being apart of the playtest? Follow this link to download.
Your feedback is always appreciated.
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AuthorInterested in Level design, Procedural Generation, System Design, Geospatial Technology, and many other aspects of Game Development. Archives
March 2021
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